Expedition 33: record version drift honestly, ship reduced profile
Running ClairObscurFix v0.0.10 with upstream defaults crashed on save load. Removing it entirely let the game load normally, isolating the fix as the cause rather than Proton or the year-old save. The fix is archived and predates the current build; two pattern scans already failed outright, and the crash coincides with its Level Load hook. Ship a reduced profile with only Center HUD enabled - the one option actually needed at 32:9 - and mark the game PARTIAL rather than implying full support. Adds a revalidation checklist since vendored archived fixes decay as the game patches, plus a note that the game has no DRM, so a dedicated HUD-centering patch is a viable replacement if Center HUD eventually breaks too. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ Fixes use whichever approach the engine calls for:
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- **SUWSF + Ultimate ASI Loader** — runtime memory patching, for Unreal titles (and anything DRM-wrapped, where static patching is impossible).
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- **BepInEx plugin** — a proper C# mod, for Unity titles with the Mono backend.
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- **External** — where a good third-party fix already exists, it is vendored (license permitting) with our tuned config and full credit, rather than reimplemented.
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- **External** — where a good third-party fix already exists, it is vendored (license permitting) with our tuned config and full credit, rather than reimplemented. Vendored fixes can go stale against a patched game, so those entries carry a revalidation checklist.
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Most force **Hor+ FOV** (a wider screen shows you *more* rather than zooming in) and fix UI that assumes 16:9. Some games already render correctly and only need UI work — [Burglin' Gnomes](games/BurglinGnomes/) is one, and the fix deliberately leaves its camera alone.
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@@ -16,7 +16,7 @@ Most force **Hor+ FOV** (a wider screen shows you *more* rather than zooming in)
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| [Gundam Breaker 4](games/GundamBreaker4/) | Unreal Engine 4.27 | SUWSF | ✅ Confirmed working at 5120×1440 |
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| [Burglin' Gnomes](games/BurglinGnomes/) | Unity 6 (Mono) | BepInEx plugin | ✅ Confirmed working at 5120×1440 |
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| [Clair Obscur: Expedition 33](games/Expedition33/) | Unreal Engine 5 | External ([ClairObscurFix](https://github.com/Lyall/ClairObscurFix) by Lyall) | ⚠️ Awaiting first-launch verification |
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| [Clair Obscur: Expedition 33](games/Expedition33/) | Unreal Engine 5 | External ([ClairObscurFix](https://github.com/Lyall/ClairObscurFix) by Lyall) | ⚠️ Partial — reduced profile, see notes |
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## Install
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