Burglin' Gnomes: finalize fix, docs, and BepInEx install support
Final tuned values baked in as defaults: HudScale=0.8, WorldLabelScale=0.8. - install.sh gains METHOD=bepinex: installs BepInEx from vendor + the prebuilt plugin, with a matching uninstall that leaves BepInEx/ alone (other mods may depend on it). Success banner is now method-aware. - Ship the prebuilt plugin DLL so users don't need a .NET SDK. - Per-game README documenting why the camera is deliberately untouched (orthographic, constant orthographicSize = already Hor+), the two-canvas UI problem, tuning, and where the plugin log actually lives. - Root README lists both games and both fix methods. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -57,14 +57,14 @@ namespace BurglinGnomes.UltraWideFix
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"Keep at 1 for ultrawide; lower values re-introduce width scaling and " +
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"cramp the layout vertically.",
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new AcceptableValueRange<float>(0f, 1f)));
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_hudScale = Config.Bind("HUD", "HudScale", 0.85f,
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_hudScale = Config.Bind("HUD", "HudScale", 0.8f,
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new ConfigDescription(
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"HUD size multiplier. Below 1 shrinks the HUD AND gives the layout more " +
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"logical room, which is what cures overlapping text. 1 = stock size.",
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new AcceptableValueRange<float>(0.4f, 1.5f)));
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_designHeight = Config.Bind("HUD", "DesignHeight", 1080f,
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"The game's design reference height. Do not change unless you know why.");
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_worldScale = Config.Bind("World", "WorldLabelScale", 1.0f,
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_worldScale = Config.Bind("World", "WorldLabelScale", 0.8f,
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new ConfigDescription(
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"Size multiplier for in-world labels (nameplates). At 32:9 you see twice " +
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"as much world, so more labels are on screen and can collide; lower this " +
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