Add ONE PIECE ODYSSEY (UE4 + SteamStub, same profile as GB4)

Recon: UE4, SteamStub-wrapped (.bind present, .text entropy 8.00), no native
ultrawide, and the community workaround is raising FOV at 32:9 - the Vert-
signature. That is the Gundam Breaker 4 scenario exactly, so it reuses the
proven SUWSF method and UE4-generic patterns.

Patterns cannot be verified statically because the exe is encrypted; marked
unverified until a runtime check confirms the matches.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 17:53:54 -04:00
co-authored by Claude Opus 4.8
parent 1176df8f20
commit 2f781f95c9
4 changed files with 157 additions and 0 deletions
+1
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@@ -16,6 +16,7 @@ Most force **Hor+ FOV** (a wider screen shows you *more* rather than zooming in)
|---|---|---|---|
| [Gundam Breaker 4](games/GundamBreaker4/) | Unreal Engine 4.27 | SUWSF | ✅ Confirmed working at 5120×1440 |
| [Burglin' Gnomes](games/BurglinGnomes/) | Unity 6 (Mono) | BepInEx plugin | ✅ Confirmed working at 5120×1440 |
| [ONE PIECE ODYSSEY](games/OnePieceOdyssey/) | Unreal Engine 4 | SUWSF | ⚠️ New — unverified |
| [Clair Obscur: Expedition 33](games/Expedition33/) | Unreal Engine 5 | External ([ClairObscurFix](https://github.com/Lyall/ClairObscurFix) by Lyall) | ⚠️ Partial — reduced profile, see notes |
## Install