Add CHANGELOG; require an explicit release TAG
Adding a game is a minor bump, so the collection is at v1.2.0: v1.0.0 shipped GB4, Burglin' Gnomes was a minor bump that was never cut, and Expedition 33 is the second. Skipping the unreleased 1.1.0 reflects the real history better than collapsing two games' worth of additions into one bump. publish.sh no longer defaults TAG to v1.0.0, which could silently re-cut the existing release; it now requires TAG explicitly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -63,6 +63,10 @@ Config-file tweaks (e.g. UE4's `AspectRatioAxisConstraint=MaintainYFOV`) typical
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3. **Unreal:** start from the UE4 patterns in [`games/GundamBreaker4/SUWSF.ini`](games/GundamBreaker4/SUWSF.ini) — they match across many UE4 titles. If a pattern misses, use `tools/dump_decrypted.py` + `tools/aob.py` to derive the exact bytes.
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4. **Unity:** install BepInEx + UnityExplorer and inspect live with [`tools/unity_diag.cs`](tools/unity_diag.cs) / [`tools/unity_uitune.cs`](tools/unity_uitune.cs), then write a plugin (copy `games/BurglinGnomes/plugin/`).
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## Changelog
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Version history and the versioning policy (adding a game = minor bump) are in [CHANGELOG.md](CHANGELOG.md).
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## License
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MIT — see [LICENSE](LICENSE). Bundled third-party components (SUWSF, Ultimate ASI Loader) are MIT and credited in [THIRD_PARTY.md](THIRD_PARTY.md). You must own the games; nothing here modifies or circumvents copy protection.
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