Add the collection dashboard
One GET /api/stats call, aggregated in a single pass over the library.
Completion funnel, breakdowns by system, genre, decade, condition and
rating, a backlog that links into the filtered library, and a value card.
Form was picked before colour, and most of the page is not a chart: single
numbers are stat tiles, the breakdowns are bar lists with the value printed
per row, which is also the table view.
The colour work, in order:
* one hue for the breakdown bars — identity is on the axis labels, so
colour has nothing to encode, and a darker-where-bigger ramp would just
double-encode bar length
* an ordinal ramp for the funnel, since owned/played/finished are ordered
stages rather than peers
* validated with the dataviz validator against this app's real card
surfaces rather than a reference one, which caught that the documented
ordinal light-end measures 1.91:1 here and fails the 2:1 floor; the ramp
starts a step darker
* status colour used once, on the stale-valuation notice, with an icon and
text so it never carries meaning alone
Two bugs found by rendering it and looking, which the validator cannot see:
* the ratings card was showing condition data under a ratings heading — a
chart whose title did not describe its contents. Fixed by adding a real
rating distribution rather than relabelling the card.
* dark mode rendered light cards on a dark page. Copying the reference
pattern's `color-scheme` onto the container overrode how every
descendant resolved light-dark(), and the `:root`-prefixed media
override never matched at all, because Angular's emulated encapsulation
scopes selectors in component styles. Both replaced by light-dark()
values that inherit the app's own scheme.
The value card reports coverage, age and source beside the total, and flags
valuations older than 90 days, because a bare figure mixes fresh with stale
and silently omits everything unpriced.
148 backend tests.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
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using System.Net;
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using LudosData.Api.Contracts;
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namespace LudosData.Api.Tests;
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public class StatsTests(LudosApiFactory factory) : IClassFixture<LudosApiFactory>
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{
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private static object Game(
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string title, string system = "SNES", string genre = "rpg", string? year = "1995",
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bool own = true, bool dumped = false, bool played = false, bool finished = false,
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int? rating = null, decimal? marketValue = null, decimal? purchasePrice = null,
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string condition = "Unspecified") => new
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{
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title, system, genre, year, own, dumped, played, finished,
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rating, marketValue, purchasePrice, condition,
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};
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private static async Task SeedAsync(HttpClient client)
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{
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// 4 owned, 3 played, 1 finished — so every funnel stage differs.
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await client.PostJsonAsync("/api/games", Game("Alpha", "SNES", "rpg", "1995",
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played: true, finished: true, rating: 9, marketValue: 100m, purchasePrice: 40m));
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await client.PostJsonAsync("/api/games", Game("Beta", "SNES", "rpg", "1996",
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played: true, rating: 7, marketValue: 50m));
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await client.PostJsonAsync("/api/games", Game("Gamma", "N64", "fps", "2001",
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played: true, dumped: true));
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await client.PostJsonAsync("/api/games", Game("Delta", "N64", "racing", "2011"));
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}
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[Fact]
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public async Task The_funnel_reports_each_stage_as_a_subset_of_the_last()
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{
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var client = await factory.CreateUserClientAsync("stats-funnel");
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await SeedAsync(client);
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(4, stats!.TotalGames);
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Assert.Equal(4, stats.Funnel.Owned);
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Assert.Equal(3, stats.Funnel.Played);
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Assert.Equal(1, stats.Funnel.Finished);
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// The two numbers a backlog view exists to surface.
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Assert.Equal(1, stats.Backlog); // owned, never played
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Assert.Equal(2, stats.InProgress); // played, not finished
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Assert.Equal(1, stats.Dumped);
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}
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[Fact]
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public async Task Breakdowns_are_ordered_by_count_then_alphabetically()
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{
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var client = await factory.CreateUserClientAsync("stats-breakdown");
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await SeedAsync(client);
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(["N64", "SNES"], stats!.BySystem.Select(s => s.Label));
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Assert.Equal(2, stats.BySystem[0].Count);
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// A tie must not shuffle between requests.
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var again = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(stats.BySystem.Select(s => s.Label), again!.BySystem.Select(s => s.Label));
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}
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[Fact]
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public async Task Decades_are_derived_from_a_free_text_year_column()
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{
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var client = await factory.CreateUserClientAsync("stats-decades");
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await SeedAsync(client);
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// Year is free text, so these are the shapes that actually turn up.
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await client.PostJsonAsync("/api/games", Game("Vague", year: "circa 1998"));
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await client.PostJsonAsync("/api/games", Game("Empty", year: ""));
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await client.PostJsonAsync("/api/games", Game("Junk", year: "unknown"));
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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var decades = stats!.ByDecade.ToDictionary(d => d.Label, d => d.Count);
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Assert.Equal(3, decades["1990s"]); // 1995, 1996, "circa 1998"
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Assert.Equal(1, decades["2000s"]); // 2001
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Assert.Equal(1, decades["2010s"]); // 2011
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// "" and "unknown" are omitted rather than bucketed as a zero decade,
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// so the totals fall short of the library count by design.
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Assert.Equal(5, decades.Values.Sum());
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}
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[Fact]
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public async Task Decades_are_in_chronological_order()
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{
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var client = await factory.CreateUserClientAsync("stats-decade-order");
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await SeedAsync(client);
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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// Time reads left to right, regardless of which decade is largest.
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var labels = stats!.ByDecade.Select(d => d.Label).ToList();
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Assert.Equal(labels.OrderBy(l => l, StringComparer.Ordinal), labels);
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}
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[Fact]
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public async Task Value_carries_coverage_age_and_source_alongside_the_total()
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{
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var client = await factory.CreateUserClientAsync("stats-value");
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await SeedAsync(client);
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(150m, stats!.Value.Total);
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Assert.Equal(2, stats.Value.PricedCount);
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// The two unpriced games are reported, so a total is never mistaken for
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// covering the whole collection.
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Assert.Equal(2, stats.Value.UnpricedCount);
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Assert.NotNull(stats.Value.OldestValuedAt);
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Assert.Contains("manual", stats.Value.Sources);
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}
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[Fact]
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public async Task An_empty_library_reports_zeroes_rather_than_failing()
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{
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var client = await factory.CreateUserClientAsync("stats-empty");
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(0, stats!.TotalGames);
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Assert.Equal(0, stats.Funnel.Owned);
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Assert.Empty(stats.BySystem);
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Assert.Equal(0m, stats.Value.Total);
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// No games rated means no average, which is not the same as zero.
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Assert.Null(stats.AverageRating);
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Assert.Null(stats.Value.OldestValuedAt);
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}
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[Fact]
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public async Task Ratings_average_only_over_rated_games()
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{
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var client = await factory.CreateUserClientAsync("stats-rating");
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await SeedAsync(client);
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var stats = await client.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(2, stats!.RatedCount);
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// (9 + 7) / 2 — the two unrated games do not count as zero.
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Assert.Equal(8.0, stats.AverageRating);
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}
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[Fact]
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public async Task Stats_cover_only_the_signed_in_users_library()
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{
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var alice = await factory.CreateUserClientAsync("stats-alice");
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var bob = await factory.CreateUserClientAsync("stats-bob");
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await SeedAsync(alice);
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var bobStats = await bob.GetJsonAsync<StatsResponse>("/api/stats");
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Assert.Equal(0, bobStats!.TotalGames);
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}
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[Fact]
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public async Task Stats_require_a_token()
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{
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var response = await factory.CreateClient().GetAsync("/api/stats");
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Assert.Equal(HttpStatusCode.Unauthorized, response.StatusCode);
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}
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}
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