Rebuild on Angular 22 + ASP.NET Core 10, containerised
The 2018 stack (Angular 5.2 / CLI 1.7, PHP, MySQL) had not been touched since
July 2018. Rebuilt rather than upgraded in place: the frontend was 17 major
versions behind, and of ~16,700 lines of PHP only ~150 were application logic —
the rest was four near-identical vendored copies of php-crud-api plus
class.upload.php.
Backend — ASP.NET Core 10, EF Core, SQLite
* ASP.NET Core Identity (PBKDF2) + JWT bearer auth
* Clean REST API replacing php-crud-api's filter[]/transform query syntax
* Box art uploads re-encoded to WebP via SkiaSharp
* Imports the 105 games recovered from the 2018 dump on first run
Frontend — Angular 22, zoneless, signals, Material 22
* Standalone components, lazy routes, functional guards and interceptor
* Vitest replaces Karma/Jasmine; fonts and icons bundled, no CDN calls
* No provideAnimations: @angular/animations is deprecated in v22 and
Material no longer depends on it (pinned by a test)
Docker
* Multi-stage builds for both services, non-root at runtime
* nginx serves the SPA and reverse-proxies the API, so everything is
same-origin; one volume holds the database, uploads and DP keys
Security issues in the old code, not carried across:
* Two endpoints exposed unauthenticated CRUD over every table
* The client chose whose rows to read (filter[]=userId,eq,N); ownership now
comes from the JWT subject server-side
* Login was hardcoded to a single username
* crypt() with one global salt, silently truncating passwords to 8 chars
* JWT secret was the literal string "testing", tokens never expired
* Token travelled in the query string rather than a header
* Uploads were anonymous with the path built from the client filename
* Access-Control-Allow-Origin: *
The live MySQL password committed in 2018 remains in git history and must be
rotated independently of this change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
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using System.ComponentModel.DataAnnotations;
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namespace LudosData.Api.Domain;
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/// <summary>
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/// A single entry in a user's game library. Mirrors the columns of the original
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/// MySQL `games` table so the 2018 dump imports without transformation, with the
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/// addition of ownership and audit fields.
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/// </summary>
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public class Game
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{
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public int Id { get; set; }
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[Required]
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[MaxLength(200)]
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public string Title { get; set; } = string.Empty;
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/// <summary>Console/platform the game runs on, e.g. "SNES", "PS2".</summary>
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[MaxLength(50)]
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public string? System { get; set; }
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[MaxLength(50)]
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public string? Genre { get; set; }
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/// <summary>
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/// Release year. Kept as a string rather than an int: the original column was
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/// varchar(50) and holds values like "" and "1996" — some entries were never
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/// filled in, and a few real-world cases want ranges.
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/// </summary>
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[MaxLength(50)]
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public string? Year { get; set; }
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[MaxLength(100)]
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public string? Developer { get; set; }
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[MaxLength(100)]
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public string? Publisher { get; set; }
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/// <summary>Filename of the uploaded box art, relative to the owner's upload folder.</summary>
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[MaxLength(200)]
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public string? Art { get; set; }
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public string? Description { get; set; }
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public bool Own { get; set; }
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public bool Dumped { get; set; }
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public bool Played { get; set; }
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public bool Finished { get; set; }
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/// <summary>
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/// Owning user. Every query is filtered on this server-side, from the JWT subject —
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/// it is never accepted from the client.
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/// </summary>
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[Required]
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public string OwnerId { get; set; } = string.Empty;
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public AppUser? Owner { get; set; }
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public DateTimeOffset CreatedAt { get; set; }
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public DateTimeOffset UpdatedAt { get; set; }
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}
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