working updates

This commit is contained in:
2026-01-26 16:14:57 -05:00
parent b1e99fa952
commit c8228f200d
8055 changed files with 142307 additions and 867 deletions

View File

@@ -14,9 +14,9 @@ func clear() -> void:
for element in Enums.Element.values():
_cp[element] = 0
## Add CP of a specific element
## Add CP of a specific element (floor at 0 to prevent negative)
func add_cp(element: Enums.Element, amount: int) -> void:
_cp[element] = _cp.get(element, 0) + amount
_cp[element] = max(0, _cp.get(element, 0) + amount)
## Get CP of a specific element
func get_cp(element: Enums.Element) -> int:
@@ -29,6 +29,14 @@ func get_total_cp() -> int:
total += _cp[element]
return total
## Get total CP of non-Light/Dark elements
func get_non_light_dark_cp() -> int:
var total = 0
for element in _cp:
if not Enums.is_light_or_dark(element):
total += _cp[element]
return total
## Check if we can afford a card cost
func can_afford_card(card_data: CardDatabase.CardData) -> bool:
if not card_data:
@@ -37,14 +45,19 @@ func can_afford_card(card_data: CardDatabase.CardData) -> bool:
var cost = card_data.cost
var elements = card_data.elements
# For Light/Dark cards, just need total CP
# Check if this is a Light/Dark card
var is_light_dark = false
for element in elements:
if Enums.is_light_or_dark(element):
is_light_dark = true
break
# For Light/Dark cards: need at least 1 CP of any non-Light/Dark element
# (Light/Dark cards can be paid with any combination of CP, but you need
# at least 1 CP from a regular element - can't pay entirely with L/D CP)
if is_light_dark:
if get_non_light_dark_cp() < 1:
return false
return get_total_cp() >= cost
# For multi-element cards, need at least 1 CP of each element
@@ -63,19 +76,39 @@ func can_afford_card(card_data: CardDatabase.CardData) -> bool:
return get_total_cp() >= cost
## Spend CP to pay a card cost
## Returns true if successful, false if cannot afford
func spend_for_card(card_data: CardDatabase.CardData) -> bool:
## Returns dictionary of CP spent by element, or empty dict if cannot afford
func spend_for_card(card_data: CardDatabase.CardData) -> Dictionary:
if not can_afford_card(card_data):
return false
return {}
var cost = card_data.cost
var elements = card_data.elements
var remaining = cost
var spent_cp: Dictionary = {} # Track what we spent
var max_iterations = cost + 10 # Safety limit to prevent infinite loops
var iterations = 0
# Check if this is a Light/Dark card
var is_light_dark = false
for element in elements:
if Enums.is_light_or_dark(element):
is_light_dark = true
break
# For Light/Dark cards: spend 1 non-Light/Dark CP first (required)
if is_light_dark:
for element in _cp:
if not Enums.is_light_or_dark(element) and _cp[element] > 0:
_cp[element] -= 1
spent_cp[element] = spent_cp.get(element, 0) + 1
remaining -= 1
break
# For multi-element, spend 1 of each required element first
if elements.size() > 1:
elif elements.size() > 1:
for element in elements:
_cp[element] -= 1
spent_cp[element] = spent_cp.get(element, 0) + 1
remaining -= 1
# For single element (non-Light/Dark), spend at least 1 of that element
@@ -83,22 +116,42 @@ func spend_for_card(card_data: CardDatabase.CardData) -> bool:
var element = elements[0]
if not Enums.is_light_or_dark(element):
_cp[element] -= 1
spent_cp[element] = spent_cp.get(element, 0) + 1
remaining -= 1
# Spend remaining from any element
while remaining > 0:
var spent = false
for element in _cp:
if _cp[element] > 0:
_cp[element] -= 1
remaining -= 1
spent = true
break
if not spent:
push_error("Failed to spend remaining CP")
return false
# Spend remaining from any element (prefer non-Light/Dark first)
while remaining > 0 and iterations < max_iterations:
iterations += 1
var did_spend = false
return true
# First try non-Light/Dark elements
for element in _cp:
if not Enums.is_light_or_dark(element) and _cp[element] > 0:
_cp[element] -= 1
spent_cp[element] = spent_cp.get(element, 0) + 1
remaining -= 1
did_spend = true
break
# Then try Light/Dark elements if needed
if not did_spend:
for element in _cp:
if _cp[element] > 0:
_cp[element] -= 1
spent_cp[element] = spent_cp.get(element, 0) + 1
remaining -= 1
did_spend = true
break
if not did_spend:
push_error("Failed to spend remaining CP")
return {}
if remaining > 0:
push_error("CP spending exceeded maximum iterations")
return {}
return spent_cp
## Check if we can afford an ability cost
func can_afford_ability(cost: CardDatabase.CostData) -> bool:
@@ -131,30 +184,30 @@ func spend_for_ability(cost: CardDatabase.CostData) -> bool:
if not can_afford_ability(cost):
return false
# Spend element-specific CP
# Spend element-specific CP (use add_cp with negative to ensure floor at 0)
if cost.fire > 0:
_cp[Enums.Element.FIRE] -= cost.fire
add_cp(Enums.Element.FIRE, -cost.fire)
if cost.ice > 0:
_cp[Enums.Element.ICE] -= cost.ice
add_cp(Enums.Element.ICE, -cost.ice)
if cost.wind > 0:
_cp[Enums.Element.WIND] -= cost.wind
add_cp(Enums.Element.WIND, -cost.wind)
if cost.lightning > 0:
_cp[Enums.Element.LIGHTNING] -= cost.lightning
add_cp(Enums.Element.LIGHTNING, -cost.lightning)
if cost.water > 0:
_cp[Enums.Element.WATER] -= cost.water
add_cp(Enums.Element.WATER, -cost.water)
if cost.earth > 0:
_cp[Enums.Element.EARTH] -= cost.earth
add_cp(Enums.Element.EARTH, -cost.earth)
if cost.light > 0:
_cp[Enums.Element.LIGHT] -= cost.light
add_cp(Enums.Element.LIGHT, -cost.light)
if cost.dark > 0:
_cp[Enums.Element.DARK] -= cost.dark
add_cp(Enums.Element.DARK, -cost.dark)
# Spend generic from any element
var generic_remaining = cost.generic
while generic_remaining > 0:
for element in _cp:
if _cp[element] > 0:
_cp[element] -= 1
add_cp(element, -1)
generic_remaining -= 1
break