new features, play menu, deck builder, deck selection

This commit is contained in:
2026-01-28 20:22:09 -05:00
parent f4c7bab6b0
commit bf9aa3fa23
80 changed files with 4501 additions and 58 deletions

126
scripts/data/DeckManager.gd Normal file
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class_name DeckManager
extends RefCounted
## DeckManager - Handles deck persistence (save/load)
const DECKS_DIR = "user://decks/"
## Save a deck to file
## Returns true on success
static func save_deck(deck: Deck, filename: String) -> bool:
# Ensure directory exists
DirAccess.make_dir_recursive_absolute(DECKS_DIR)
var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
var file = FileAccess.open(path, FileAccess.WRITE)
if not file:
push_error("DeckManager: Failed to open file for writing: " + path)
return false
var data = deck.to_dict()
file.store_string(JSON.stringify(data, "\t"))
file.close()
return true
## Load a deck from file
## Returns null on failure
static func load_deck(filename: String) -> Deck:
var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
if not FileAccess.file_exists(path):
push_error("DeckManager: File not found: " + path)
return null
var file = FileAccess.open(path, FileAccess.READ)
if not file:
push_error("DeckManager: Failed to open file for reading: " + path)
return null
var json_text = file.get_as_text()
file.close()
var json = JSON.new()
var error = json.parse(json_text)
if error != OK:
push_error("DeckManager: JSON parse error: " + json.get_error_message())
return null
var data = json.get_data()
if not data is Dictionary:
push_error("DeckManager: Invalid deck data format")
return null
var deck = Deck.new()
deck.from_dict(data)
return deck
## Delete a deck file
## Returns true on success
static func delete_deck(filename: String) -> bool:
var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
if not FileAccess.file_exists(path):
return false
var dir = DirAccess.open(DECKS_DIR)
if dir:
return dir.remove(_sanitize_filename(filename) + ".json") == OK
return false
## List all saved decks
## Returns array of deck names (without .json extension)
static func list_decks() -> Array[String]:
var decks: Array[String] = []
# Ensure directory exists
DirAccess.make_dir_recursive_absolute(DECKS_DIR)
var dir = DirAccess.open(DECKS_DIR)
if not dir:
return decks
dir.list_dir_begin()
var filename = dir.get_next()
while filename != "":
if not dir.current_is_dir() and filename.ends_with(".json"):
decks.append(filename.trim_suffix(".json"))
filename = dir.get_next()
dir.list_dir_end()
decks.sort()
return decks
## Check if a deck exists
static func deck_exists(filename: String) -> bool:
var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
return FileAccess.file_exists(path)
## Generate a unique deck name
static func generate_unique_name(base_name: String = "New Deck") -> String:
var name = base_name
var counter = 1
while deck_exists(name):
counter += 1
name = "%s %d" % [base_name, counter]
return name
## Sanitize filename to prevent path traversal
static func _sanitize_filename(filename: String) -> String:
# Remove path separators and dangerous characters
var sanitized = filename.replace("/", "_").replace("\\", "_")
sanitized = sanitized.replace("..", "_").replace(":", "_")
# Trim whitespace
sanitized = sanitized.strip_edges()
# Ensure not empty
if sanitized.is_empty():
sanitized = "deck"
return sanitized