new features, play menu, deck builder, deck selection
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126
scripts/data/DeckManager.gd
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126
scripts/data/DeckManager.gd
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class_name DeckManager
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extends RefCounted
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## DeckManager - Handles deck persistence (save/load)
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const DECKS_DIR = "user://decks/"
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## Save a deck to file
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## Returns true on success
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static func save_deck(deck: Deck, filename: String) -> bool:
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# Ensure directory exists
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DirAccess.make_dir_recursive_absolute(DECKS_DIR)
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var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
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var file = FileAccess.open(path, FileAccess.WRITE)
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if not file:
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push_error("DeckManager: Failed to open file for writing: " + path)
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return false
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var data = deck.to_dict()
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file.store_string(JSON.stringify(data, "\t"))
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file.close()
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return true
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## Load a deck from file
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## Returns null on failure
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static func load_deck(filename: String) -> Deck:
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var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
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if not FileAccess.file_exists(path):
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push_error("DeckManager: File not found: " + path)
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return null
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var file = FileAccess.open(path, FileAccess.READ)
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if not file:
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push_error("DeckManager: Failed to open file for reading: " + path)
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return null
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var json_text = file.get_as_text()
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file.close()
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var json = JSON.new()
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var error = json.parse(json_text)
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if error != OK:
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push_error("DeckManager: JSON parse error: " + json.get_error_message())
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return null
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var data = json.get_data()
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if not data is Dictionary:
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push_error("DeckManager: Invalid deck data format")
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return null
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var deck = Deck.new()
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deck.from_dict(data)
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return deck
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## Delete a deck file
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## Returns true on success
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static func delete_deck(filename: String) -> bool:
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var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
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if not FileAccess.file_exists(path):
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return false
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var dir = DirAccess.open(DECKS_DIR)
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if dir:
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return dir.remove(_sanitize_filename(filename) + ".json") == OK
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return false
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## List all saved decks
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## Returns array of deck names (without .json extension)
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static func list_decks() -> Array[String]:
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var decks: Array[String] = []
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# Ensure directory exists
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DirAccess.make_dir_recursive_absolute(DECKS_DIR)
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var dir = DirAccess.open(DECKS_DIR)
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if not dir:
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return decks
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dir.list_dir_begin()
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var filename = dir.get_next()
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while filename != "":
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if not dir.current_is_dir() and filename.ends_with(".json"):
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decks.append(filename.trim_suffix(".json"))
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filename = dir.get_next()
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dir.list_dir_end()
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decks.sort()
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return decks
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## Check if a deck exists
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static func deck_exists(filename: String) -> bool:
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var path = DECKS_DIR + _sanitize_filename(filename) + ".json"
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return FileAccess.file_exists(path)
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## Generate a unique deck name
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static func generate_unique_name(base_name: String = "New Deck") -> String:
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var name = base_name
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var counter = 1
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while deck_exists(name):
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counter += 1
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name = "%s %d" % [base_name, counter]
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return name
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## Sanitize filename to prevent path traversal
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static func _sanitize_filename(filename: String) -> String:
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# Remove path separators and dangerous characters
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var sanitized = filename.replace("/", "_").replace("\\", "_")
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sanitized = sanitized.replace("..", "_").replace(":", "_")
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# Trim whitespace
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sanitized = sanitized.strip_edges()
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# Ensure not empty
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if sanitized.is_empty():
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sanitized = "deck"
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return sanitized
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