new features, play menu, deck builder, deck selection
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@@ -52,7 +52,9 @@ func _on_database_loaded() -> void:
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print("GameManager: Ready")
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## Start a new game
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func start_new_game() -> void:
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## deck1 and deck2 are optional arrays of card IDs
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## If empty, test decks will be created
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func start_new_game(deck1: Array = [], deck2: Array = []) -> void:
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if not is_initialized:
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push_error("GameManager not initialized")
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return
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@@ -68,12 +70,24 @@ func start_new_game() -> void:
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# Connect signals
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_connect_game_signals()
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# Create test decks
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var deck1 = CardDatabase.create_test_deck(0)
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var deck2 = CardDatabase.create_test_deck(1)
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# Use provided decks or create test decks
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var player1_deck: Array[String] = []
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var player2_deck: Array[String] = []
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if deck1.is_empty():
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player1_deck = CardDatabase.create_test_deck(0)
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else:
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for card_id in deck1:
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player1_deck.append(card_id)
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if deck2.is_empty():
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player2_deck = CardDatabase.create_test_deck(1)
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else:
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for card_id in deck2:
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player2_deck.append(card_id)
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# Setup and start
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game_state.setup_game(deck1, deck2)
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game_state.setup_game(player1_deck, player2_deck)
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game_state.start_game()
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is_game_active = true
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