new features, play menu, deck builder, deck selection
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@@ -12,6 +12,10 @@ var action_log: ActionLog
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# Player damage displays
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var damage_displays: Array[DamageDisplay] = []
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# Deck configurations (set by GameController before game starts)
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var player1_deck: Array = []
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var player2_deck: Array = []
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func _ready() -> void:
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_setup_table()
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_setup_ui()
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@@ -133,7 +137,7 @@ func _connect_signals() -> void:
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call_deferred("_connect_field_card_signals")
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func _start_game() -> void:
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GameManager.start_new_game()
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GameManager.start_new_game(player1_deck, player2_deck)
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# Force an update of visuals after a frame to ensure everything is ready
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call_deferred("_force_initial_update")
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