updates for cleaning functionality
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@@ -28,6 +28,8 @@ func start_game(first_player: int) -> void:
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is_first_turn = true
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current_phase = Enums.TurnPhase.ACTIVE
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turn_started.emit(current_player_index, turn_number)
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# Emit phase_changed to trigger the initial Active phase execution
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phase_changed.emit(current_phase)
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## Advance to the next phase
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func advance_phase() -> Enums.TurnPhase:
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